The Memory of Place
Berit Ellingsen
I cannot speak of it much. Like its tunnels, Moria is too serpentine, too dense, too dark. I have nothing good to say about that place.
I cannot speak of it much. Like its tunnels, Moria is too serpentine, too dense, too dark. I have nothing good to say about that place.
Those old Sierra adventure games were great because you could play them over and over, memorizing all the tricks and turns, until you could navigate the story perfectly. No awkward pauses, no action plateaus. Just a perfectly interactive story that ended well for everyone. Except the bad guys. In that game, I think the evil fairy was turned into a baby at the end. So she could have a second chance. Or so that everyone around her could.
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