I Am Not Ready #2

I wander down a path that hugs a steep valley and find what looks like the remains of a dragon clinging to the cliff. It looks burnt-out, desiccated. I step nearer. I step nearer. My wife is standing next to the TV, watching, telling me not to. I have to. I’m curious.

I Am Not Ready #1

There was an Asylum Demon there towering two stories and with a hammer big as my top-heavy hunter. Only in my second life did I realize that upon his entrance, a door opened on the opposite side of the room. I survived the second time around. I am learning from my dying.

Writer/Gamer Q&A: Kelsie Hahn

A lot of my favorite memories from college center around gaming. Marathoning Ocarina of Time every semester, voice acting the dialogue of Final Fantasy VII and Fire Emblem, creating Sim breeding programs. Gaming was a very social event for us, and we just nerded it up.

Writer/Gamer Q&A: Justin Brouckaert

First goes the speed and agility, then the athleticism. Strength was never there. Finally you’re just a scrawny grad student with a mediocre mid-range jumper, getting blown out on the B-court every other week. It would be a sad game.

Writer/Gamer Q&A: Robert James Russell

Games with great graphics are cool, sure, but I want something that’s going to take me deeper in and give me an emotional reaction to it. Inspire me to feel something, whatever that might be. The Last of Us was the last game I played to do that—to put the story absolutely first, in my opinion. And it was incredible. And I try to remind myself of that: that storytelling, in any form, in any medium, can be a powerhouse.