When my friends Hattie and Peter moved away to Seattle, they asked if I wanted their DS. “We don’t play anymore and thought you might enjoy it.” “Well, sure,” I said, mentally amending my motto of Never turn down a free meal, drink, or ride—you never know when another will come along. “I’ll definitely play […]
During the Battle of Hoover Dam (Part Deux), ED-E floats behind me while I navigate the ramparts and depths of the dam, exchanging fire with the forces of Caesar’s Legion in their throwback regalia. Arcade follows as well, lugging around a giant bludgeon as effectively as one expects a pacifistic surgeon to do. He often […]
We’re very happy to to announce our nominations for the Best of the Net 2015 anthology, which is published annually by Sundress Publications.
Nostalgia is the enemy of contentment. It’s the emotion that rips us from the present—from our lives—and reminds us that life used to be better. Maybe it was high school football; maybe it was that time in Seoul when you met the Italian barista; perhaps the nostalgia is dedicated to when your parents were alive. […]
I don’t want to not learn. I make it an effort to learn all the time and to try new experiences. That doesn’t mean I’m going to go base-jumping, but it does mean that I try foods I think I hate regularly, I read a new book every few days and I play video games that I am bad at until I become not-bad. Small, incremental victories keep my brain as nimble as possible and stave ennui away. Madden is the latest attempt.
I miss two things. I miss consequence-free diets (a single carrot is not a satisfying snack and I resent the implication that it is) and I miss friends coming over and playing hours of video games.
A print anthology from Cartridge Lit and FreezeRay Press. Pre-order now.
There’s, like, ten million versions of Pokémon. It’s sold millions of copies. There are half-a-dozen movies about it, and a television show. The gear is everywhere. I played for ten hours because there had to be something there, some quality. Sometimes three billion smokers are right.
Each of the sprites in these games took up precious memory, and had to be drawn by hand, pixel by pixel, one variation for every frame of movement, so what makes your enemies unique is not graphical differentiation but context and imagination.
Between July 1 and December 31, 2015, Cartridge Lit will be accepting submissions of chapbook-length collections of fiction, non-fiction, poetry, and hybrid work inspired by video games for its first contest: The Push [START] to Begin Chapbook Contest.
She frowns, turns off her phone, and hikes the blanket closer to her chin. I’ve been playing Fallout 3 for two hours while she’s browsed the Internet. This is as close as we’ve come to her watching me play in the past month. The counter says 100 hours. This does not include death time, reloads, freezes, and the time I copied the game to another account, played until dawn and then realized I couldn’t save.
We have a vision of devoting a month of literature to the voices that most often get shouted down in a world that has, traditionally, been dominated by the white, the male, the straight. We want to give the work room to breathe, to play off one another. To give the world of video games a different, sustained perspective.
We are absolutely thrilled to announce that Georgia Bellas’ poem, “How Not to Win At Big Buck Hunter,” has been selected for the Best of the Net 2014 anthology, published by Sundress Publications.
Generally in my fiction the characters are collectors or creators of some kind and totally driven by that, or they’re hung up on a particular idea, trying to figure out how to deal with it or escape from it—now that I say this, it kind of sounds like I’m describing fiction in general. My stories also tend to wear disguises, solve mysteries, hang around with monsters.
Video games, especially older ones when designers were more limited in terms of what they could do/show, have such strange internal logics, making for totally unfamiliar, surreal narratives that I don’t think could’ve arisen in traditional fiction (the same way film opened up all sorts of doors for stories, too).