You find yourself on a street, controlling a small man in black leather. Claws extend from between his knuckles. Angry peons rush at you, to be taken down bloodlessly with your claws. It is bloodless. There are fires in the background and trash cans explode when punched with your claws. It is mindlessly appealing; it […]
At some point in the future, we will die. Everyone we know will die. Our children and their children and their children’s children will die. And the sun that burns in the sky will also, one day, die.
6. The battle to save the world takes place in everyday towns. They might be morphed, skewed towns, but they’re recognizably streets and homes. Cars drive past. People work.
Once the ship is captured, it is hidden behind the Boss and the player. By destroying the boss, players can free the ship and use it at the same time for double fighters. “Some people,” Michael said, as he allowed his fighter to be taken, “prefer to only use one. You can play however you like.”
It’s easy enough to put these options into open-world style games, where romance is essentially a side quest. But what about linear games, where any sense of diversion from the main story is an illusion? What about the games where a character is shot like an arrow towards his or her fate? Where are the LGBTQ options in these?
The player character (in this case, BUTT) is a rookie detective for Interpol, given the task of solving jewelry heists around the world; because I was channeling the early 90s, I named my avatar BUTT.
I go to fight the Deathclaw Queen, now that I’m strong enough to kill it. And I do. But Tycho dies. Reload. I die. Reload. Dogmeat dies. Reload. Tycho dies. Reload.
We’d like to take a moment to officially welcome A.A. Balaskovits, who we are bringing on as the third editor of Cartridge Lit. She will be helming up new social media initiatives, reading submissions, doing the kind of outreach we haven’t even thought of before, and generally keeping the airship afloat with her supreme delegation skills, and we couldn’t be more thrilled to have her.
We haven’t had a serious video game villain as a candidate for president. Someone who stands up and says words of terror and fear and who request oaths of fealty. Who stands for nothing but pride and self-aggrandizement and who just might be doing the whole shebang as a publicity stunt?
Even if I somehow achieve fame in this lifetime (not a goal), it’ll only be a few generations before that evaporates as well. This causes many sleepless nights and depressed, gray days. I am not an optimist.
We would like to heartily congratulate K. Jane Childs for her winning chapbook, which we will publish chapbook in mid-2016. We would also like to congratulate our two runners-up: Jamison Crabtree and Lisa Ciccarello. Both of their chapbooks will be published in late 2016, or early 2017.
There’s little about Skies of Arcadia that is unique. It’s a story of plucky pirates fighting against an empire. Ho-hum. I’ve played that game before. It isn’t particularly well told, or odd enough, or easy and simple to play.
We’re now closed for applications. Thanks to the applicants for their interest! As we near 2016, we’re starting to think about what we could do better, and how much more we could get done, if we had more brains involved in the creation of this Cartridge Lit. As a two-person organization, we feel like we’ve accomplished […]
On Halloween, I drank too much. I didn’t vomit or drive drunk or anything like that, but I most certainly embarrassed myself. The details aren’t important—no one was mad and friends of friends thought I was hilarious—but the next morning, I was scared at the loss of control. I greyed out enough to make my […]