Now, we’re excited to announce the journal’s two newest editors: Phil Spotswood and J. Bowers.
I want to make art and magic and love. Garden. Be a caretaker and a creator. Seek tender glories.
We are calling for applications to join our small but scrappy party.
Here I am, about to run (with lots of help, of course) one of my favorite lit mags, in awe of the work that Joel and Justin have done over the past three years, honored to take a place at the top of the masthead alongside Alison (A.A.) Balaskovits.
For more than two years, we did our best to publish new, exciting work from dozens of incredible contributors.
Phantasy Star 0 played like I imagined a heroin overdose would feel: slow, stultifying, mind-numbing, a product of poor decisions.
“This city was once a happy peaceful place,” the opening text scrawl tells us. “Until one day a powerful secret criminal organization took over. This vicious syndicate soon had control of the government, and even the police force. The city has become a center of violence and crime where no one is safe. Amid this […]
You find yourself on a street, controlling a small man in black leather. Claws extend from between his knuckles. Angry peons rush at you, to be taken down bloodlessly with your claws. It is bloodless. There are fires in the background and trash cans explode when punched with your claws. It is mindlessly appealing; it […]
At some point in the future, we will die. Everyone we know will die. Our children and their children and their children’s children will die. And the sun that burns in the sky will also, one day, die.
6. The battle to save the world takes place in everyday towns. They might be morphed, skewed towns, but they’re recognizably streets and homes. Cars drive past. People work.
Once the ship is captured, it is hidden behind the Boss and the player. By destroying the boss, players can free the ship and use it at the same time for double fighters. “Some people,” Michael said, as he allowed his fighter to be taken, “prefer to only use one. You can play however you like.”
It’s easy enough to put these options into open-world style games, where romance is essentially a side quest. But what about linear games, where any sense of diversion from the main story is an illusion? What about the games where a character is shot like an arrow towards his or her fate? Where are the LGBTQ options in these?
The player character (in this case, BUTT) is a rookie detective for Interpol, given the task of solving jewelry heists around the world; because I was channeling the early 90s, I named my avatar BUTT.