Save Point: Earthlock

I was privileged to grow up in a family where art was valued dearly. My parents met in theater and ran a puppet show company when I was small. In between working full-time jobs, they stitched felt costumes, scribbled out stories, and memorized songs.

An Interview with Scott Benson (Night in the Woods)

Flannery O’Connor is an ever-present influence in the brand of gothic the game trades in. Her ability to explore the horrors lurking in southern Americana while suffusing the entire thing in this overarching, terrifying presence of grace, is an inspiration.

Save Point: Soul Edge

I grew up in the 1990s. The “girl power” era. There was Sailor Moon. There was Xena. Buffy. Captain Janeway. The Spice Girls. I felt semi-surrounded by representations of powerful/warrior/magical women.

Save Point: Lunar

Near the end of the game you find out Nall is a dragon. In a flash, his hidden power is unlocked and he grows enormous, takes his true shape. He’s vibrant, shiny, the size of a school bus. You ride him through the skies.

Save Point: Life Quest

Your airship is a kind of home, a traveling hostel for your eccentric companions. In leveling up, you always progress. It is almost impossible to stop progressing.