Retrogamer: Failing Up

Start any video game and the beginning is full of fail. Games requiring high levels of twitch facility (think Ghost and Ghouls on the NES or Fallout 3 on modern consoles) result in a lot of deaths early on, until the player masters the dexterity required and the particular skills that respective buttons are mapped to.

One Positive Difference: A Conversation with Marissa Landrigan

I was in awe at the prospect of a same-sex marriage in this world. It was so casual—less than casual, really. The game, being a program, didn’t have any opinion whatsoever about whether my female player-character married a female non-player-character.

Save Point: Neko Atsume

The most basic rule, of course, is this: If you feed the cats, the cats will come. If you do not, they will not. A lesson in ephemerality; no conclusive objective. The mementoes changed this.

Hall of Mirrors: A Conversation with Andrew Ervin

There was a little icon of a square on the screen. And I was the square. And it was the first sense of existing as a multiplicity (obviously, I didn’t think of it in those terms at that age).

Building a New Text: A Conversation with Jayme Russell

Really, this is all me engaging with the game in different ways. I’m having a conversation with it. I often do this way in my writing. For example, I have responded to Bowie lyrics, Doctor Who dialogue, and Barbie commercials.