August, 2017

Poems Need Weeding: A Conversation with Melissa Goodrich

I’ve played close to 300 hours of Stardew, and it’s because it makes me feel peaceful, cheerful, satisfied. It’s like deeply breathing. There is something serene about the soundscape, the way it feels when a day begins with rain, or you crack open a geode, or wrestle with a difficult fish.

Retrogamer: (Final) Fantasy Sports

I started a football league and recruited a few colleagues, most of whom had never played fantasy. And we all got into it, started talking about our favorite players, teams we discovered that we liked, even the numbers game. And for me, I started envisioning my fantasy team in RPG terms.

Review: Alexa Ray Corriea’s Kingdom Hearts II

If writing a thoughtful, thorough, stimulating nonfiction book about a video game sounds like a challenge, then choosing Kingdom Hearts II as the subject of such a book must be performing that task on Expert mode.

All Deviations and Explorations: A Conversation w/ EDML

Ideally, I’d want to write a book about Silent Hill 3. The game deals a lot with violence, the human condition, and birth—all things that I write about a lot. But I have only ever watched my husband, Kenny, play this game, and absolutely could not play it myself—it’s technically difficult and scary.

Save Point: Rock Band

Karaoke Revolution felt like a game. Rock Band, too, of course, felt like a game. But on some other level, it felt like a performance. When we took turns singing, we gave it our all. We sang the words like we meant them.