Zelda

High Scores: Hateno Village (Day)

What I find most compelling about “Hateno Village” is how it nods to the Legend of Zelda series’ past without totally bowing to it. Take, for instance, the way the song incorporates the first four notes from the beginning of the “House” music from Ocarina of Time; “Hateno” sprinkles the familiar notes in at around 1:13 like a light seasoning, subtly cuing the longtime Zelda fan to feel at home in the new environment. Essentially, the game creates nostalgia for a place the player’s never been before.

Still My Ancestors: A Conversation with Ashley Harris

I think video games like pieces of art can find the Waldos that society sometimes cannot, and also, I think maybe the developers want us to think about why they do certain things in video games. I think a way to dismantle these kinds of racial stigmas in games would just be, for starters, to have a main character that is a person of color.

All Deviations and Explorations: A Conversation w/ EDML

Ideally, I’d want to write a book about Silent Hill 3. The game deals a lot with violence, the human condition, and birth—all things that I write about a lot. But I have only ever watched my husband, Kenny, play this game, and absolutely could not play it myself—it’s technically difficult and scary.

Green Gamer

I haven’t even beaten my favorite game, the one I started with: Ocarina of Time. I have tried many times since my dad beat it. I can easily navigate the Great Deku Tree, Dodongo’s Cavern, and Lord Jabu-Jabu’s Belly. Once, I got stuck at the Water Temple (a classic spot to fail). The last time I tried, I got stuck in the Gerudo Fortress. Even looking up how to sneak past the busty Gerudo women, I couldn’t figure it out.