Airship

An Interview with Scott Benson (Night in the Woods)

Flannery O’Connor is an ever-present influence in the brand of gothic the game trades in. Her ability to explore the horrors lurking in southern Americana while suffusing the entire thing in this overarching, terrifying presence of grace, is an inspiration.

Save Point: Soul Edge

I grew up in the 1990s. The “girl power” era. There was Sailor Moon. There was Xena. Buffy. Captain Janeway. The Spice Girls. I felt semi-surrounded by representations of powerful/warrior/magical women.

Save Point: Lunar

Near the end of the game you find out Nall is a dragon. In a flash, his hidden power is unlocked and he grows enormous, takes his true shape. He’s vibrant, shiny, the size of a school bus. You ride him through the skies.

Save Point: Life Quest

Your airship is a kind of home, a traveling hostel for your eccentric companions. In leveling up, you always progress. It is almost impossible to stop progressing.

Save Point: Final Fantasy VII

Ultima Weapon is an enormous dragon-like creature that flies through the sky near the end of the game. If you bump into it (Him? Her? Why does wondering make this sadder to tell?) with your airship, it will fly away and not bug you. If you really want to, you can follow it.