Earthbound is a role-playing game about the end of the world. Many video games are.
Of course, the format (RPG) and goal are about where similarities end
Earthbound feels like Dada-art, mocking and satirical and deeply weird
Earthbound is set in a suburban dystopian apocalypse. Enemies are visible and loiter outside arcades, pizza joints, hospitals. Sometimes, when the player (playing as a red-capped boy named Ness) talks to a hippie, they talk to a hippie. Other times, they beat the hippie to death with yo-yos, a la The Baseball Furies.
I’m not the only one who suspects that people on the street aren’t always who they appear to be
Of course, just because you’re paranoid doesn’t mean they’re not after you
(Most of the time, they’re not after you)
In 1994 and 1995, I encountered advertisements for Earthbound in copies of X-Men, The Silver Surfer, Spider-Man.
Some were just a picture of a baseball bat with the title of the game
In copies of Nintendo Power there were scratch and sniffs that deliberately smelled terrible with the slogan, “This game stinks”
The advertisements did not encourage my purchase
In America, the advertisements didn’t work much at all
I didn’t meet anyone who played Earthbound until the late aughts
Also in 1994 and 1995:
Green Day released “Dookie”
For my first concert ever, I saw Green Day late in ‘94
Bill Clinton gave his first state of the union address
“Schindler’s List” won Best Picture
I still haven’t seen that film
I have, however, been to Auschwitz
The Rwandan Genocide began
We were told about this in school
At the time, I didn’t know where Rwanda was
Kurt Cobain killed himself
Even at 13, I was neither surprised nor upset at his suicide
The man titled a song “I hate myself and want to die”
Depression isn’t normally so overt
Sarin gas attack in Tokyo subway system
I began high school
In addition to the atrocious marketing plan, see bullets C-i through C-vii for reasons I missed Earthbound
Incidentally, I tend to not read superhero comics anymore
I do, however, contend that Ness and his companions would qualify as super heroes
They have psychic powers, machine-building acumen, martial art skills and BAAAASHING prowess
Maybe Power Pack?
All metaphors break down eventually
Often in RPGs, the player names the main character.
I usually choose the default name
When I don’t default (and am not playing as a woman), I often use Nuje Regat
Nuje is Mike with home key typos
Angel is the third choice
My favorite X-man is Angel
My freshman roommate used to mock my Angel fandom
“Don’t make me do it. I’ll flap my wings. I’ll fly away.”
After naming Ness, the computer prompts naming Ness’ teammates:
Dragonball Z characters are named after food, so maybe this isn’t that weird
The game then asks for:
Dog’s name
Favorite food
Favorite thing
This oddly in-depth naming convention is a hint that Earthbound is a mind trip
Speaking of names, Earthbound is the English name
Its Japanese name translates as Mother 2
I’ll come back to that
The story begins with a meteor crash. Ness’s next door neighbor, Pokey, wakes him to ask for help rescuing his brother, Pickey. Ness helps and meets a talking bee-thing named Buzz Buzz. Buzz Buzz tells Ness about the arrival of Giygas, a supreme monster who will destroy the world. It’s an info dump of a meeting.
The writers did not care about subtlety
The primary English localizer, Marcus Lindblom was given “license to be as weird as I wanted to be and I certainly took advantage of that in a lot of places”
After the intro, Ness goes off to save the world with his mother’s blessing
What? No curfew?
When I was 16, my implicit curfew was “be home before we wake up”
Somehow, I failed in keeping that
During the quest, Ness and company fight evil trash cans, evil puppies, evil hippies, piles of (evil) vomit
At one point, Ness and company hallucinate an entire evil town, Moonside, a reverse, LED-colored version of Fourside
That world is actually just a storage room
The segment reads as an acid trip
We’ll come back to acid trips
The battle to save the world takes place in everyday towns. They might be morphed, skewed towns, but they’re recognizably streets and homes. Cars drive past. People work.
If I were to ever have a world-saving adventure, I’d want it to be like this
Modern conveniences—plumbing, Thai food delivered, Uber—and still glory, adulation, validation
I wouldn’t want to live in a fantasy, swords-and-sorcery world
Nobody writes about all the dysentery before modern plumbing
Sometimes I fantasize about the far future
Among other luxuries, plumbing would be tremendous in the future
At some point in my fantasies, I always remember that if I were to travel to the future, everyone I knew and loved would be so long dead, they wouldn’t even be memories
I never feel so lonely as when I daydream about everyone I know being one with the earth
Earthbound has future robots. Also cavemen
Chrono Trigger had both populations as well, but the two groups were at least separated by 65,002,300 years
Earthbound has robots and cavemen separated by a continent
Locational logic isn’t a strong point
Sometimes, when I’m getting ready to sleep and I start thinking about future-Mike and how everyone is dead, I want to cry
“There are many difficult times ahead, but you must keep your sense of humor.”
Good advice, hard action item
A talking head NPC from the town of (literal) talking heads imparts that wisdom after Ness drinks a cup of vision tea
Again with the psychedelics
An RPG trope is status attacks: poison, sleep, berserk, etc.
Sometimes in Earthbound, both enemies and friends start crying, and as a result, they refuse to attack.
I was incredibly depressed for the past two years
I even got married while depressed—that was a fun day, but I started reading Alison Bechdel’s Fun Home a few hours beforehand.
Spoiler: Fun Home is not fun
I found my mood plummeting
I switched to X-Men instead
It helped
I was in a very good mood by the end of the wedding
But for that two year period, while I was in the throes of depression, nothing I said or did had any meaning
If I had been battling enemies—even Mini Barf or its master Master Belch—I’m pretty sure I would have just cried, maybe rolled over on my back
Earthbound “… is a game that isn’t afraid to make you feel lonely. Miserable.” (source)
Leigh and I have been watching the third season of “You’re the Worst”
The female lead’s storyline is all about her crushing depression
I finished the third season of “Bojack Horseman”not long ago
That entire show is about Bojack’s crushing depression
Leigh doesn’t love when I watch depression shows
She worries
I love my wife
I also love Earthbound, butLeigh thinks it looks stupid
There’s no lesson in that
I’m happy that romantic love isn’t relevant in Earthbound.
Not all media needs a love story
Ness’s parents seem to be divorced
If they aren’t divorced, Dad sure isn’t present
It seems an honest portrayal of many people’s lives
The player calls Ness’s parents periodically—his dad saves the game’s progress
Dad will sometimes call Ness
There is an internal clock that keeps track of time spent playing in order to shame the player into taking a break
Which is … nice, actually
The player calls mom because Ness misses his mom
Talking to mom improves Ness’s fighting
We should all be so lucky
Earthbound was called Mother 2 in Japan.
It’s called Mother because of the end game
The heroes are put into robotic bodies and “sent to the past where Gigyas is weakest” because Gigyas is too powerful to defeat in the present
Gigyas looks like a sonogram and doesn’t “attack” as such
The implication: Ness and company are inside Gigyas’ mother when they defeat (i.e. abort) him
That’s dark
It’s #2, because it’s the 2nd in a series
The original was never released over here, for reasons
She read some unpublished fiction and said, “It’s good, but you need to lose control and dirty it up.”
My Cartridge Lit editor asked me to loosen up, more like my list essay for Fallout.
My editors were not the 2nd or even the 3rd person to tell me to loosen up.
My therapist also wants me to loosen up
I’m surprised therapists aren’t enemies in Earthbound
I take LSD or magic mushrooms 1x yearly. I tell people it’s to clear my mind, and that’s not untrue, but (not so) secretly, I take it to lose control.
Much like an evil hippie might, I tripped with some friends in the woods of Baltimore this year
We were down by the Jones Falls, exchanging drugs stories (drug stories are the best part of doing drugs) when children approached us
We must have seemed harmless because we were laughing
Also, one presents as female
The boys were maybe 10. Three of them: white and black. They asked me if I’d seen any snakes.
“Are you looking for a snake?” I immediately saw snakes everywhere. “Not a particular snake. Do you know anything about snakes?”
“I avoid snakes.”
“We like snakes. We’re doing a school project.”
“Right. Sorry, kid. I can’t help you.”
We got the hell out of there, because no good was going to come
There are definitely snake-enemies in Earthbound
As with many opponents, they’re cute and when they’re beaten, they “become tame”
Why do we need euphemisms for death?
Earthbound feels uncontrolled. Early on, in the suburban town conquered by zombies, Ness and Paula are captured. Paula then uses her ill-defined psychic powers to call across a (small) ocean to “Jeff, our friend who we’ve never met. Come rescue us.”
Maybe it’s the localization, but that doesn’t scan
When Jeff meets his father, an inventor: “Oh, Jeff. I haven’t seen you in ten years. Here’s a ship. Hope to see you in ten more years.”
I talk to my parents weekly
I can’t imagine going 10 years without seeing them
It’s like the game designers and writers took a bunch of scripts of their interpretation of America and threw them at a pile of glue (similar to how zombies are captured in Threed by zombie-paper). Earthbound is the “Road House”of video games.
Anyone who hasn’t seen “Road House” needs to
It’s three terrible movies combined into one shitshow.
Plots go nowhere, there a barn and a mansion and a hospital and a bar and that’s the entirety of the town.
People say “pain don’t hurt” and “I used to fuck guys like you in prison,” lines delivered with straight faces.
Ness is a playable character in the Smash Brothers series.
Smash Brothers debuted in 1999
I did not know who Ness was back then
I was a college sophomore
I mostly played as Pikachu, though I don’t care for Pokemon
I enjoyed frying the little boy in the red cap, though
Smash Brothers is a pretty weird concept too, so Ness fits
Let’s take all these video game characters, turn them into toys and have them fight
It’s all a meta game, and the final boss is the hand (of God) playing with toys
I wish there were more games like Earthbound to play.
Even visually, it’s arresting
The art is primitive, but bright and novel
Early on, an NPC remarks how people are the “strangely painted ones”
Even in ’94, they knew the art was crude, a deliberate throwback
Because it’s crude and deliberately retro, the art hasn’t aged badly
In fact, the art is surprising and thus, somewhat exciting
Adulthood is diminishing returns on excitement
Earthbound excited me because I genuinely didn’t know what to expect
I finished Earthbound in a week.
Earthbound, for a game with a hint-seller in every town, does not hold hands
The hint-seller looks like Lucy in Peanuts
Gigyas kept defeating me until I accidentally told Paula to “pray”
I’m told that praying is helpful IRL
I personally don’t want or need anyone’s thoughts or prayers, but the sentiment is nice
The pray command gets random results and sometimes hurts the player
Of course that’s what’s needed to beat the boss, much like the Mega Man series, where the worst weapon hits the final boss’s weakness
Mega Man is kind of a cannibalistic robot, stealing the power, abilities and even costumes of those he defeats
Mega Man as Wendigo—that’s an idea
Although Mega Man debuted in 1987, no one played it
Mega Man 2 was the big hit, like Earthbound/Mother 2
Finishing Earthbound, I felt accomplished.
It’s a hard, long game
It’s so objectively weird, I questioned my own expectations
It’sDada video game making
If anything helps loosen up, it’s swimming in chaos.
I felt long-constricted brain muscles unwindwhile playing Earthbound
After all, if this is what can be created by drawing outside of the lines…
I’m not cured of my control issues, but it’s a feeling to chase
I feel the world open whenever particularly rule-breaking art crosses my path.
Like Earthbound
Like “Road House”
Like Dada
There’s certainly a lesson in that.
About Cartridge Lit
We think video games are literature, and so why shouldn't there be literature about video games? That's the question we're hoping to answer here. Read more.