An Interview with Fullbright’s Steve Gaynor (Tacoma, Gone Home)
William Hoffacker
The most important thing to us was to use the mechanics to allow the player to compare and contrast each character’s public vs. private self. The voyeurism of the AR scenes allows us to observe how the characters act when speaking to each other in a group, versus when speaking to each other in isolation, or how they behave when entirely on their own.