One Player’s Guide, Act II: A Conversation with Sam Martone
The Editors
Generally in my fiction the characters are collectors or creators of some kind and totally driven by that, or they’re hung up on a particular idea, trying to figure out how to deal with it or escape from it—now that I say this, it kind of sounds like I’m describing fiction in general. My stories also tend to wear disguises, solve mysteries, hang around with monsters.