Save Point: Final Fantasy X
Catherine Kyle
“Now that the conflict is over, they can be their utopian selves.” But the world we have doesn’t work like this. There is never an end to the conflict.
“Now that the conflict is over, they can be their utopian selves.” But the world we have doesn’t work like this. There is never an end to the conflict.
I was privileged to grow up in a family where art was valued dearly. My parents met in theater and ran a puppet show company when I was small. In between working full-time jobs, they stitched felt costumes, scribbled out stories, and memorized songs.
I grew up in the 1990s. The “girl power” era. There was Sailor Moon. There was Xena. Buffy. Captain Janeway. The Spice Girls. I felt semi-surrounded by representations of powerful/warrior/magical women.
Near the end of the game you find out Nall is a dragon. In a flash, his hidden power is unlocked and he grows enormous, takes his true shape. He’s vibrant, shiny, the size of a school bus. You ride him through the skies.
Your airship is a kind of home, a traveling hostel for your eccentric companions. In leveling up, you always progress. It is almost impossible to stop progressing.
We think video games are literature, and so why shouldn't there be literature about video games? That's the question we're hoping to answer here. Read more.