Far More Playgrounds: A Conversation with Alyse Knorr

But what was important for me about SMB3 was that it was a “safe” environment where I could perform my homosexuality by chasing/desiring the princess. I had this limitless free space in which to explore.

Save Point: Final Fantasy X

“Now that the conflict is over, they can be their utopian selves.” But the world we have doesn’t work like this. There is never an end to the conflict.

Save Point: Earthlock

I was privileged to grow up in a family where art was valued dearly. My parents met in theater and ran a puppet show company when I was small. In between working full-time jobs, they stitched felt costumes, scribbled out stories, and memorized songs.

An Interview with Scott Benson (Night in the Woods)

Flannery O’Connor is an ever-present influence in the brand of gothic the game trades in. Her ability to explore the horrors lurking in southern Americana while suffusing the entire thing in this overarching, terrifying presence of grace, is an inspiration.

Save Point: Soul Edge

I grew up in the 1990s. The “girl power” era. There was Sailor Moon. There was Xena. Buffy. Captain Janeway. The Spice Girls. I felt semi-surrounded by representations of powerful/warrior/magical women.