One Player’s Guide, Act II: A Conversation with Sam Martone

Generally in my fiction the characters are collectors or creators of some kind and totally driven by that, or they’re hung up on a particular idea, trying to figure out how to deal with it or escape from it—now that I say this, it kind of sounds like I’m describing fiction in general. My stories also tend to wear disguises, solve mysteries, hang around with monsters.

One Player’s Guide: A Conversation with Sam Martone

Video games, especially older ones when designers were more limited in terms of what they could do/show, have such strange internal logics, making for totally unfamiliar, surreal narratives that I don’t think could’ve arisen in traditional fiction (the same way film opened up all sorts of doors for stories, too).

Writer/Gamer Q&A: Maggie Sullivan

Maggie Sullivan’s “Ode to Oot“: three wonderfully lyrical, wonderfully searching pieces of non-fiction, existing both within the world of Hyrule, and all worlds, somehow simultaneously. Check those out, and then tune in below to her favorite games and thoughts on being a writer/gamer! Maggie is a non-fiction MFA candidate at Columbia College Chicago. She’s been published […]

Writer/Gamer Q&A: Brandon Amico

I am a visually inclined person, and this definitely translates into my poems but was definitely something in my aesthetic that became, how would I say—tweaked?—after being groomed by the visuals and movements and patterns of video games. Additionally, I find myself pulled toward accumulation, saturation, bombast, and overlap, in language as well as image—looking back at my gaming history, it’s no surprise…

Writer/Gamer Q&A: Sarah Glady

I would then go back and show the other girls how to shoot in Golden Eye, drift in Mario Kart, or find their missing Pokémon.