On: Asking a Gamer’s iPhone about the Meaning of Life
Anastasia Jill
I WAS NOT SURE how to get a job at the end of the world [ ] but it is not because of me [ ] it’s because i did not assist the tank
I WAS NOT SURE how to get a job at the end of the world [ ] but it is not because of me [ ] it’s because i did not assist the tank
The more GlueMan takes in,
the closer he gets to
exploding into a cloud of
fiberglass dust, an airborne
itch.
When they made a toy of you
Did you dream of children
Thinking you’re the good guy
a fist / crown of amethyst cut / across the plains / I wished him
the white / women he dreamed / of – shaved
my head / to empty the soil / to empty myself /
In 2003, Jesse Petrilla developed
Quest for Saddam, a first-person shooter
where the player storms a crude temple
and viciously rips through scores
of turban-crowned enemies. On the walls
hang pixelated pictures of Saddam in lingerie.
We think video games are literature, and so why shouldn't there be literature about video games? That's the question we're hoping to answer here. Read more.