Zelda

The Princess Wishes for Her Own Ending

She is hungry for blood and dirt, not the cold stone walls or the warm spring pools where she bathes, or even the sweet perfumes her maidservants comb into her inevitably long, inevitably blonde hair. She is told she is beautiful so many times she does not know who she is.

High Scores: Hateno Village (Day)

What I find most compelling about “Hateno Village” is how it nods to the Legend of Zelda series’ past without totally bowing to it. Take, for instance, the way the song incorporates the first four notes from the beginning of the “House” music from Ocarina of Time; “Hateno” sprinkles the familiar notes in at around 1:13 like a light seasoning, subtly cuing the longtime Zelda fan to feel at home in the new environment. Essentially, the game creates nostalgia for a place the player’s never been before.

Still My Ancestors: A Conversation with Ashley Harris

I think video games like pieces of art can find the Waldos that society sometimes cannot, and also, I think maybe the developers want us to think about why they do certain things in video games. I think a way to dismantle these kinds of racial stigmas in games would just be, for starters, to have a main character that is a person of color.

All Deviations and Explorations: A Conversation w/ EDML

Ideally, I’d want to write a book about Silent Hill 3. The game deals a lot with violence, the human condition, and birth—all things that I write about a lot. But I have only ever watched my husband, Kenny, play this game, and absolutely could not play it myself—it’s technically difficult and scary.